AI Insights · Timothy · March 2024
Top 5 Anime Games in Latin America Q1 2024
In Q1 2024, the top 5 anime games in Latin America showed varied performance trends in terms of downloads, revenue, and active users. Here’s a breakdown of their performance.
In Q1 2024, the top 5 anime games in Latin America on the unified platform demonstrated diverse trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into the performance of these popular titles.
Black Clover M experienced significant fluctuations in its weekly revenue, peaking at around $151.8K at the beginning of January, before seeing a general decline, ending the quarter at approximately $25.6K. The game's weekly downloads also varied, starting strong with 64.6K in early January, then dipping to 17.5K by the end of March. Weekly active users showed an initial increase from 534.4K to a peak of 632.8K in mid-February, with a slight decline to 492.6K by the end of the quarter.
DRAGON BALL LEGENDS saw a notable drop in weekly revenue from $132.3K at the start of January to around $52.4K by the end of March. However, its weekly downloads remained relatively high, peaking at 201.2K in the final week of March. The weekly active users for this game showed some fluctuation, starting at 1.37M and ending the quarter at approximately 1.2M.
Yu-Gi-Oh! Duel Links exhibited a steady weekly revenue, with minor peaks and troughs, starting at $69.6K and closing the quarter at $65.1K. Weekly downloads showed a significant increase in late February, reaching 48.6K. The game’s weekly active users peaked at 300.6K in late February and settled at 270.7K by the end of March.
Saint Seiya Awakening started the quarter with a weekly revenue of $49.6K, peaking at $66.4K in mid-March, and ending at $40.8K. Weekly downloads remained relatively low, peaking at 3.2K in early March. Active users showed minor fluctuations, starting at 53.7K and ending at 46.7K.
Saint Seiya: Legend of Justice had a fluctuating weekly revenue, peaking at $56.9K in early January and closing the quarter at $24.1K. Downloads saw a significant spike to 17.5K in late January but generally remained low. The game's active users peaked at 116.7K in late January, ending the quarter at 101.8K.
These trends highlight the dynamic nature of the anime gaming market in Latin America. For more detailed insights, visit Sensor Tower.